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Lesser gaming.


kennar

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Triggered by the current thread “Supporting Game Development” let me comment from the perspective of a non-game developer or even player.

 

As noted by one of the respondents, the obvious for a game engine is to include the current market expected API. That is, some of the obvious elements, rain as mentioned, should not be excluded and should be placed on a forecast list. Understandably Leadwerks is a work in progress with a fairly attentive proprietor consequently the base can reasonably expect gaps to be filled as version numbers climb. In the interim, it is essential to make clear what is present to the novice users - those just testing the waters. Everyone is a potential client.

 

Now, from my perspective I do have an interest in games but from a vantage point informed by research in cognition, perception, or simply neuroscience these days. Much has been learned about the limitations of how we cognitively respond to the environment - both in the lab and real world. Some of these effects can be a hindrance in critical if not life threatening situations. Others if exploited in a game world fit nicely into the mental fitness market. Overall, there is a open question of integration into game play. If doable, obvious target markets include both the very young and elderly. Outside of that box are athletes and the military.

 

A large subset of such products are not necessarily for the mass market, meaning it may be worth considering that application frameworks (e.g., QT, wxWindows, IUP, ...) do in fact overlap with Leadwerks for the purpose of blending the professional with game play or simulations. The focus on gaming GUIs (e.g., CeGUI) is at times a limiting factor when it comes to the look and feel of a commercial quality research tool. --- That’s the little bee in my bonnet.

 

Essentially, the core of LE could be more than just suitable for what is considered traditional gaming. It doesn’t have to just be lip-service. In fact, what is described above requires a far shorter developmental cycle than the numerous gaming projects announced on pages such as these. Indeed, many here have the skill to capitalize on that often hidden market.

 

An incomplete thought that I hope suggests more for the LE.

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Indeed, many here have the skill to capitalize on that often hidden market.

 

I think the problem is most of us are gamers and we are here to make games and don't really want to go into that hidden market because it's not of interest.

 

We are wanting to capitalize on something that we love, and not just something that's waiting to be capitalized on.

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Rick: Makes sense however the research/simulation world is a blend where individual projects as defined stand a greater chance of completion. With respect to school children or the military applications the constructed scenarios are effectively game-like, minus the full story.

 

Let's rephrase and suggest that skills could be "leveraged" while still working games. These worlds are not mutually exclusive. My assumption is that most here would like to remain in the gaming marketplace knowing that income must be supplemented.

 

I wasn't really suggesting that folks switch streams rather the key point was that a product like LE serves multiple overlapping markets consequently design choices must take these into consideration.

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I find myself perfectly capable of making a full-blown game that could rock some socks; however, I keep finding myself having to go back and code up frameworks and things lower level, thus never completing anything that you would ever actually see, play, or otherwise be demonstrated.

 

Loads of tech demos in code sitting on my hard drive, completed; yet, I would never publish them because they are aimless on their own.

 

In due time...:D

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On the contrary, I do whish to pulish my projects to the game market. It just doesnt make sense too publish any games that have not the standard features like so many shooters and RPG's have. You either have to come up with something more unique, good gameplay, a good story line or a game with superb graphics.

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