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Leadwerks Blog Post 11: Welcome to The Zone


DaveLee

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It’s finally that time — the Zone project is coming to an end. I have really enjoyed working on this project and sharing the progress with you all. Thanks for all of the great critiques and feedback! Today I will be posting images of the last building for the Zone, as well as images of the final level design and some wallpapers at the end of the blog post.

 

To start things off, here is the centerpiece of the forest. This small, dilapidated house was condemned after the Chernobyl accidental and has since fallen into disrepair, but it seems that someone has recently taken shelter here. A small path leads from the military base to the back of the house, or you can reach it by taking what remains of a dirt road from the main highway in the area.

 

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I also have a few teaser images of the player start area, the exit/entrance of an underground lab that the player emerges from:

 

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And here are some renders of the map border near the road bridge and the edge of the forest:

 

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And here is an experiment with emitters in the swamp:

 

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I'll leave the rest of the map open for you to explore for yourself at a later date, but I'll wrap things up with 13 1920x1200 wallpapers which you can see below and download from here:

 

http://www.davelee3d.com/downloads/leadwerks/TheZone_Leadwerks_Wallpapers.7z (7-zip is recommended for unzipping)

 

Thanks for reading!

 

- Dave

 

This blog has also been listed on the website GameDevBlogs, where you can find other game related blogs with a lot of great info and behind the scenes material. Be sure to check it out!

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Very impressive work Dave. Can't wait to see it in a functioning playing map.

 

It has been a pleasure watching this progress, and seeing what I should aspire to create.

 

Thanks again, and good luck on future projects

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Great work Dave ... very inspirational. I too wish you good luck with your next project and thanks for showing us your vision of what's achievable with Leadwerks

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Thanks everyone!

 

@Roland: I was the lead artist and the level designer for this project, but all of the natural props (trees, bushes, rocks, etc) were created by Michael Betke along with a few other props like the metal shed, the wooden shipping pallet, and the yellow oil drum.

 

It's tough to come up with an exact figure for the hours invested in this project, but I do know that it was well into the hundreds of hours, and quite a few late nights!

 

I'm not sure what my next project will be or when it will be (I'm actually getting married in a couple of months, so my current project is building a very real-life house), but you may see more of my work in Leadwerks in the future. :D

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