Additional screens
I updated my work-map today with a more recent one and still in the process of fixing up missing objects. I think I have half of a city missing. The cockpit is now in it's own world space resting at the origin and no longer effected by floating point error, but I did leave in some rotation 'noise' to give the cockpit a vibration effect.
I pushed the tree LOD out a bit more which you might see in the following screens. If you have an uber PC you'll be able to render some really sweet scenes. The ETADS has a temporary green tint because I've not yet added the desaturation filter, it's on the to-do list.
Some of the systems such as the helmet mounted display are not operational as it thinks the power is off. I only just found the ground radar mode from September. It's amazing some of the things you forget you added.
One day soon there's going to be ZSUs in those tree-lines.
I'm missing a chunk of city here. There should be rows of stores and back alleyways around the urban compounds. I have the models installed so I don't know what's going on yet, I suspect they are missing from the SBX.
Gets awful lonely out in the plains. Stopped for a photo-op.
With the cockpit rendering modification almost complete it's back to core systems.
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