Jump to content
  • entries
    165
  • comments
    199
  • views
    87,348

Additional screens


Flexman

1,083 views

 Share

I updated my work-map today with a more recent one and still in the process of fixing up missing objects. I think I have half of a city missing. The cockpit is now in it's own world space resting at the origin and no longer effected by floating point error, but I did leave in some rotation 'noise' to give the cockpit a vibration effect.

 

I pushed the tree LOD out a bit more which you might see in the following screens. If you have an uber PC you'll be able to render some really sweet scenes. The ETADS has a temporary green tint because I've not yet added the desaturation filter, it's on the to-do list.

 

screenshot_274.jpg

Some of the systems such as the helmet mounted display are not operational as it thinks the power is off. I only just found the ground radar mode from September. It's amazing some of the things you forget you added.

 

screenshot_278.jpg

One day soon there's going to be ZSUs in those tree-lines.

 

screenshot_280.jpg

I'm missing a chunk of city here. There should be rows of stores and back alleyways around the urban compounds. I have the models installed so I don't know what's going on yet, I suspect they are missing from the SBX.

 

screenshot_285.jpg

Gets awful lonely out in the plains. Stopped for a photo-op.

 

screenshot_284.jpg

With the cockpit rendering modification almost complete it's back to core systems.4946580266235927217-4675496156456243215?l=combathelo.blogspot.com

 

Source

 Share

0 Comments


Recommended Comments

There are no comments to display.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...