Jump to content
  • entries
    943
  • comments
    5,899
  • views
    924,329

12-14-2009


Josh

3,514 views

 Share

New update Thursday, if everything goes well. Progress will speed back up after that.

 Share

11 Comments


Recommended Comments

what does this update include? just the single-state lua? new lua examples thats documented/commented? updated existing lua scripts for single state? a lua framewerk? a 2D feature in lua that works with editor and external language? a list of all exposed engine commands in lua and their syntax?

Link to comment

will be this update as a installable package or we should update it using LE updater?

I could not update a full package of 2.3 yet.

Link to comment
what does this update include? just the single-state lua? new lua examples thats documented/commented? updated existing lua scripts for single state? a lua framewerk? a 2D feature in lua that works with editor and external language? a list of all exposed engine commands in lua and their syntax?

 

If you want a list of exposed commands, use Tylers Debug LIbrary in the downloads section. And in your code use the "LogGlobals" command at the top of a script which dumps all ... well Globals. Functions and constants alike. Cut and paste the output into something like Notepad++ which can sort text into alphabetical order (select all > TextFX_Tools > Sort_Lines ). And you have an alphabetised list of (a lot of constants but also) functions. Doesn't give detail on parameters but it's enough to confirm the existance of a command. Easy to spot the omissions.

Link to comment

If you want a list of exposed commands, use Tylers Debug LIbrary in the downloads section. And in your code use the "LogGlobals" command at the top of a script which dumps all ... well Globals. Functions and constants alike. Cut and paste the output into something like Notepad++ which can sort text into alphabetical order (select all > TextFX_Tools > Sort_Lines ). And you have an alphabetised list of (a lot of constants but also) functions. Doesn't give detail on parameters but it's enough to confirm the existance of a command. Easy to spot the omissions.

 

thanks flexman... this is very useful info. appreciate it.

Link to comment
I'm also wondering when we will have updated docs.

Documentation and tutorials come next. I have a nice big chunk of time to work on them now.

 

The terrain editing probem on SM3 cards was easily fixed, so the update will be available tomorrow.

Link to comment

yessssssssssssssssssssssss! :D

 

EDIT: sang victory too soon. Seems it's missing a shader, I'm getting this error:

Error: Shader file "abstract::postfilter_adjust_ssao.frag" not found.

 

I made a copy of "postfilter_ssao.frag" and renamed it as "postfilter_adjust_ssao.frag". The application now starts fine, but when I exit I get the following message:

null_framewerk.jpg

Link to comment
Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...