12-14-2009 Entry posted by Josh · December 15, 2009 3,525 views Share More sharing options... Followers 0 New update Thursday, if everything goes well. Progress will speed back up after that.
macklebee 889 Posted December 15, 2009 what does this update include? just the single-state lua? new lua examples thats documented/commented? updated existing lua scripts for single state? a lua framewerk? a 2D feature in lua that works with editor and external language? a list of all exposed engine commands in lua and their syntax? Quote Link to comment
omid3098 11 Posted December 15, 2009 will be this update as a installable package or we should update it using LE updater? I could not update a full package of 2.3 yet. Quote Link to comment
Flexman 106 Posted December 15, 2009 what does this update include? just the single-state lua? new lua examples thats documented/commented? updated existing lua scripts for single state? a lua framewerk? a 2D feature in lua that works with editor and external language? a list of all exposed engine commands in lua and their syntax? If you want a list of exposed commands, use Tylers Debug LIbrary in the downloads section. And in your code use the "LogGlobals" command at the top of a script which dumps all ... well Globals. Functions and constants alike. Cut and paste the output into something like Notepad++ which can sort text into alphabetical order (select all > TextFX_Tools > Sort_Lines ). And you have an alphabetised list of (a lot of constants but also) functions. Doesn't give detail on parameters but it's enough to confirm the existance of a command. Easy to spot the omissions. Quote Link to comment
macklebee 889 Posted December 15, 2009 If you want a list of exposed commands, use Tylers Debug LIbrary in the downloads section. And in your code use the "LogGlobals" command at the top of a script which dumps all ... well Globals. Functions and constants alike. Cut and paste the output into something like Notepad++ which can sort text into alphabetical order (select all > TextFX_Tools > Sort_Lines ). And you have an alphabetised list of (a lot of constants but also) functions. Doesn't give detail on parameters but it's enough to confirm the existance of a command. Easy to spot the omissions. thanks flexman... this is very useful info. appreciate it. Quote Link to comment
Canardia 42 Posted December 15, 2009 The update will also have Marley's Ghost's Framewerk improvement suggestions. Quote Link to comment
Marcus 15 Posted December 16, 2009 I'm also wondering when we will have updated docs. Quote Link to comment
Marleys Ghost 113 Posted December 16, 2009 The update will also have Marley's Ghost's Framewerk improvement suggestions. Cool !! ... hang on, I don't remember making any lol ... Quote Link to comment
gordonramp 26 Posted December 17, 2009 It'll be interesting to see what you prioritize Josh. Quote Link to comment
Josh 15,479 Posted December 17, 2009 I'm also wondering when we will have updated docs. Documentation and tutorials come next. I have a nice big chunk of time to work on them now. The terrain editing probem on SM3 cards was easily fixed, so the update will be available tomorrow. Quote Link to comment
afecelis 29 Posted December 18, 2009 yessssssssssssssssssssssss! EDIT: sang victory too soon. Seems it's missing a shader, I'm getting this error: Error: Shader file "abstract::postfilter_adjust_ssao.frag" not found. I made a copy of "postfilter_ssao.frag" and renamed it as "postfilter_adjust_ssao.frag". The application now starts fine, but when I exit I get the following message: Quote Link to comment
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