RVL Circuit Black Hole
So I found an old project, originally done in DarkGDK and decided to convert it to Leadwerks.
During the process, I found that the graphical qualities of a Leadwerks sphere far surpass those of DarkGDK and rendering thousands of spheres was not the most effective way to do what I was doing.
So I took a quick trip into OpenGL land with Masterxilo's tutorial.
Here are the results.
http://www.youtube.com/watch?v=BzjRC5dOq50
Basically its a render of the results of several values being passed to an RVL Circuit formula.
How that works, I no longer remember, but the idea is that the longer you provide it values, the closer to zero it gets.
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