Some more architecture
I think these have been on the SimHQ forums for a couple of days but I've been too busy to post any updates. Here AD has been adding some gardens to the Friday Mosque and adding it to the city.
To overcome scale/zbuffer issues of having a large scene, AD has buried the the tiled gardens into the terrain, just like the river sections. The gardens sit on a large slab that is quite deep, this also accommodates uneven terrain.
No paved road surface currently. While Leadwerks supports roads that are baked into terrain geometry they are not efficient for our large scale map. One of the reasons we're looking to build our own terrain streaming system after Combat-Helo is released. We might be able to squeeze in another texture layer to splat a paved surface in.
A high altitude view of the city shows the west side is still waiting to be populated. This was the area most damaged during a previous regional conflict.
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