Lashkar Gah - Round II
After one more weeek of work the project is progressing nice. More and more models are placed on the combat zone and at least there are 21 vegetation layers now. Maybe all 30 will be used at the end. For such big projects its neccesary to place some props with the vegetation system too. Mostly rubble and rocks.
The project seems to push the engine really to it's limit but most things are sorted out or will be solved very soon. It's giving me headaches some time but such large scale projects help the engine developer to track down things which would never be obvious if you just use "coder-art" on a small 128x128 level.
While the level grows and grows the deadline is approaching soon and a lot of work needs to be done like placing all roads and polishing things up. Lighting hasn't be done in any way and there is another pass needed on some buildings too.
Next time the final project will be presented. So check back on first week of September.
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