AD updated his dev diary on SimHQ
AD's SimHQ Dev Diary - Road works
Interesting post on improving the look of the new roads which are meshes exported from 3DMAX using a number of different post processing techniques to level them to our height-map. He touches upon adjusting the height-map to sink roads into the terrain, thus ageing them.
Note that the heightmap images in this post are flipped vertically. If you plan to use them as a map at a later date and get confused then this is why.
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