Kabul Street
Maybe some of you have seen my work in progress thread for some while now but the final screenshots and work breakdown deserve an own Blog entry in my opinion.
I think the snippet from my company website explains the project quite well:
"The city environment of a sub-urb in Kabul was done for "serious gaming" purposes which simply means a simulation of trained tasks in a save environment - like a flight simulator. Our task was to develop seven buildings with complete additional props setup. The client will add vehicles and people with his simulation editor to fill the environment."
Doing the project was pretty much straight forward. Collecting references, thinking about what buildings would make sense. Extracting textures - mostly for billbaords - from the references. Other textures are from CG-textures which is great source for an artists needs. I also used the decals from there which saved me a lot of time. After doing the assets all stuff has been added into Leadwerks Editor. Last thing was light setup and a small surrounding mountain terrain like Kabul has.
Leadwerks did very well using the project. I get a decent performance around 40-50 fps on maximum details with an 1680px screen resolution. Most work was involved into modeling but Leadwerks handeld the polycount of the city well plus "ADN Shadereditor" was a real timesaver although I have some wishes for improvements in further versions. I'm now looking into new journeys with Pure3d like doing Arch-Viz based realtime work and a CG rendered job for the next months. Most of it is NDA'ed so I will only post some stuff via Twitter. Check the Pure3d Twitter (https://twitter.com/pure3d) channel also to get notice of the Kabul Street video which will be released the next view days.
Enough writing, some screenshots:
I'm not yet sure if I want to sell the models from this project plus the rural area together in a asset-pack because the last vegetation collection wasn't such a success I was hoping for although a lot of bushes are in which could be used in every project. Maybe I should have used another name or people don't need more vegetation.
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