Little update on work - flight model mk2
Spending time working on my laptop here, which now has some reliable memory from Kingston has proved to be a fantastic little work platform for developing with Leadwerks.
The FFD or Free flight dynamics physics engine is still a little rough around the edges for putting into Combat-Helo proper so I'm working on a small test platform which hooks into the Leadwerks entity update callback and calls the FFD update.
I'm not sure if this is a good method of doing it, FFD is just a flight model and doesn't handle ground collisions. Originally intended for Microsoft Flight Simulator it releases control when the object is on the ground. Which serves me well, switching over to Newton physics at that point.
I've been going through correcting some type assignments and now the FFD engine seems to be working except for some unexplained force in one direction so I'll have to go through it with Fred and see if we can't find out what's up with that.
Thanks for all the offers and suggestions with regard to my dead motherboard (it truly was gone).
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