extending Leadwerk.Net Part 2
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Hi,
this is just a short blog to keep you informed. I have promised to upload a first version last weekend, but unfortunatly I wasn't able to do so.
I'm currently working on a solution to provide the extended functionality to both .Net Wrappers (LE.Net and Leadwerks.Net) which is more difficult than i thought.
I have already extended the engine.dll with some new functions which already work in both .Net Wrappers and i will hopefully be ready with a small package next week. So no worry about it, I'm still working on it. As a small cookie i have this:
Nothing special you think, well maybe you're right, but the shown scene is not loaded via LoadScene not the vegetation is done via the Editor.
The whole vegetation is done via code (new engine.dll functions, unoffically)
At least I have a small poll to set my priority to the correct Wrapper (both will have the same functionality at the end, but i have to start with one)
thx for reading.
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