Natural Updates and Community Editions
What kind of mini game should I write next?
22 members have voted
Things change
and other things using those things must be updated from time to time to keep them working properly.
Leadwerks Engine C/C++ was originally designed to work only with VS 2008, but keeping GNU C++ in mind, then a few updates were made to make it work with MinGW 3.4.5. Now MinGW 4.5.2.1 has been updated to support the newest C++ standard, and so a few updates need to be done in the Leadwerks Engine C/C++ headers too. But don't worry, those updates are fully backwards compatibe, so it will still work in MinGW 3.4.5.
I've fixed today a few warnings with MinGW 4.5.2.1, and a few more are still remaining, which I will fix today also. VS 2008/2010 and Dev C++ work of course too, as these are only official C++ standard related fixes.
When the official headers are updated, I will proceed with adding klepto2's new commands into a seperate community edition of the C/C++ headers, while he is maintaining the C# community edition headers.
And even after that, GameLib needs to be updated too, to give no warnings with MinGW 4.5.2.1. But these will be natural updates as I fix them while I'm writing a few small example games with gamelib.
I've setup release dates for these things also:
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2011-07-22 Official C/C++ headers update
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2011-07-23 Guess A Number game: Adding gameplay features
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2011-07-25 Community Edition C/C++ headers
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2011-07-30 Fortran headers
Now I'm taking ideas what kind of other mini games you want to see made with gamelib. I've already planned a Tower Defense 3D game, but that is not so mini
EDIT:
Status update on 2011-07-25:
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- engine.cpp and engine.h are ready and sent to Josh
- LEO was missing Body::SetForce and Body::SetTorque completely, so I added them
- all gamelib warnings with MinGW 4.5.2.1 have been fixed
- Guess A Number game is almost ready for beta testing
- Seems like the votes go for a mini RTS game next
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