Android Ahead
I hired a local Android developer to get Leadwerks 3.0 running on Android devices. We don't know a lot yet, other than that we have an OpenGLES renderer, and everything should be cross-platform compilable. The Android version of LE3 is using a minimum requirement of Android 2.2, which is the lowest version that supports OpenGL ES 2.0. This will run on about 75% of Android devices:
As you can see here, the proportion of 2.1 devices is steadily dropping. If a linear rate of decrease is maintained, they will be all but nothing in six months:
Interestingly, in the LE3 platform poll about 62% of respondants were more interested in Android than iOS support.
I'll let you know when we have something more to show!
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