And now the fun begins
We have our design parameters. We know the editor should let the user control every aspect of the engine in a visual manner, without having to use any other tools or do any editing of text files. We have 3D World Studio to serve as inspiration for the design and feel of the program.
The sky's the limit. You, the users, have told me that you want to invest in a system that does more for you and makes your life easier. I'm happy to provide the basis for your next projects. Thank you for letting me make this for you, because creating 3D tools is what I really love doing.
Look at me, I see a CSG editor grid and I get all sentimental.
I like having the scene tree and asset browser in tabs on the right. I tried a couple variations of keeping them both visible at once, and I think it looks silly. The down side of using tabs is you can never drag anything from the asset browser to the scene tree directly. Therefore, it makes the most sense to me to have sounds, scripts, and anything else in the properties editor, so you can drag assets from the asset browser to that. This means scripts, sounds, etc. do not go in the scene tree, and it gets used for only entities and brushes. It seems like a good layout and will support all the drag and drop features we need.
6 Comments
Recommended Comments