Jump to content
  • entries
    50
  • comments
    173
  • views
    104,868

AI, Waypoints, A* Pathfinding, Lua & Leadwerks.


Marleys Ghost

4,095 views

 Share

To prevent non Leadwerks Engine specific entries from my Blog being automatically published here via the Blog Feed, I have removed that functionality, and will simply add a new entry title and link here for all Leadwerks Engine specific entries.

 

 

Leadwerks Specific Blog Entry.

 

 

AI, Waypoints, A* Pathfinding, Lua & Leadwerks.

 Share

4 Comments


Recommended Comments

Thanks RP, Mack wrote the function(s) for the random visible waypoints. Not sure what hes working on now as we are not working to a plan just each having ideas in this area, writing scripts and then adding them to "the" pile. We have an A* pathfinding library that we have been using thats written in Lua which is showing promise for quite a few things I have in mind.

Link to comment

The A* script that MG created is fantastic and much needed considering the lack of pathfinding solutions available in lua inherently.

Link to comment
Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...