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Darkness Awaits


Josh

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Leadwerks3D will ship with a finished game demo to demonstrate how to use the software. Darkness Awaits is a third-person dungeon explorer with a 45 degree view. It's like a cross between Diablo and Legend of Zelda: A Link to the Past. This is an idea I had back in my very early days of game development, before I even learned to program. This was originally done in the Quake 1 engine. It didn't really go anywhere, but what we had was awesome. You could run around and shoot skeletons with flaming arrows, in a third-person view. B) My job was actually map design. My favorite part was this cozy little house you started off in with a fireplace and a warm feeling, before going outside into a snow storm to kill monsters.

 

And so, the project is being resurrected to demonstrate game development with Leadwerks3D. Below are a few possible logo styles. Which is your favorite?

 

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These are images from years ago. They aren't meant to be final logos, just concepts. Most of them are too blurry to read clearly.

 

I kind of like them all. :)

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Guest Red Ocktober

Posted

By the way Josh, I applaud the idea of shipping a game with the engine. Its really the best manual you can create.

 

yes... i second that...

 

--Mike

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I'd very much would not wanna see finished game demo with the shipped product if this delays shipping (and to my understanding, it will)

 

2 months after release, with some major bug fixes done... then I applaud the idea of shipping a game demo with the engine 8)

 

But to answer to your question, 3 or 4.

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I'm with you, GP but Josh is WAAAAY faster than we are. Funny idea Rick. Wish we could help Josh with the game but we can't, for several reasons.

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If there's no finished documented game, even a simple one, then there's no product.

 

So LE2 doesn't exist?! Lies, all my life?

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I guess this boils down to defining "simple one".

 

I never needed one when working with LE2. Tech demo + tutorials would be more than sufficient.

 

I do understand want for doing complete game, but it will delay the LE3D product launch (by definition: if you work on game, you are not working on the engine)

 

Not going to argue about this one, but would really hope to see this re-considered... if "simple" means bit like tech demo with documented examples, that sounds relatively ok...

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Also, I think asking forum chaps to provide short game demos featuring some functionality might go a long way. I'm pretty certain there's folks here who would be interested in adding short example code in the side of the LE3D.

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