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Freedom of speech.


tournamentdan

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I just recently purchased Driver-San Francisco. I did like the concept of the game, but it reminded me on how I like to race around and crash into things. I think I finally decided that I would like to make a Driver/GTA type of game. The only problem that I was coming up with was that I could not afford to pay to license thirty different cars and I did not want to make a bunch of cars that nobody has seen before. So I did a little research.

I did not know that recently the supreme court sided with video game companies and ruled that video games have Freedom of speech rights. If you would like to read the full pdf of the ruling I will post at the bottom. Here is a quick quote.

No. 08–1448. Argued November 2, 2010—Decided June 27, 2011

 

 

Respondents, representing the video-game and software industries, filed a preenforcement challenge to a California law that restricts thesale or rental of violent video games to minors. The Federal District Court concluded that the Act violated the First Amendment and permanently enjoined its enforcement. The Ninth Circuit affirmed.

Held: The Act does not comport with the First Amendment. Pp. 2–18.

(a) Video games qualify for First Amendment protection. Like protected books, plays, and movies, they communicate ideas through familiar literary devices and features distinctive to the medium. And "the basic principles of freedom of speech . . . do not vary" with a newand different communication medium. Joseph Burstyn, Inc. v. Wilson, 343 U. S. 495, 503.

I did a little more digging to try and find just what my rights could be and I found this article.

 

Although I might not like a lot of what EA has done in the past, I am sure glade that there are big studios out there that have enough money to fight these things in court. So what does this all mean after you have read the above article. It means there are still some gray areas. It seams that if your game focuses on one licensed product or is centralized in one area, you still need to license the copyrighted object. Like EA's "Need For Speed" game. It only focuses on driving the cars and that is why EA still license all the cars in "Need For Speed". But if the object is only a small part and you do not really focus on it.( Like in Battle Field3)You will not have to license it. Which is why EA is fighting the helicopter manufacturer.

So with this in mind I am now planning my Driver/GTA type game. I have decided it will have lots of plot to it and hopefully it will have plenty of excitement to it. Below is a few pictures of a early "wip" of a 65 Shelby GT-350R that I started in the last hour.

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Link to court ruling pdf.http://edge-cache.kotaku.com/kotaku/pdf/08-1448.pdf

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Cool. Nice find. I think it is rather silly how they are trying to sue people that put their stuff in video games when its not a major part. These are things that people see in everyday life. Though I do agree on one point. if the draw of the game is the fact that you can drive a Ferrari 'whatever' then that is a different story.

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Interesting article Dan. I wonder if game companies could turn it completely around and treat it like advertising. You could play various companies off against each other to pay to have their car featured in the game ;)

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That is a great point Pixel. I am sure it could get to that point if the game was popular enough. Movies do it. I wonder how much GM paid to get their whole line of cars in the Transformer movies?

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The situation in the case of EA and Bell here is different because the designs are military and therefore funded by the US government.

 

The Military Toy Replica Act (2006-2007), would have precluded contractors from seeking licensing for designs and designations contracted and paid for by the US government. The bill never got out of committee.

 

When it comes to trademarks and copyright of design and likeness, a request for copyright registration numbers as well as trademark registration numbers would require them to document their claim. Without such paperwork they have no claim.

 

The EFF has interceded on this issue (circa 2005) and successfully tangled with Lockheed. However the prudent approach is to approach is to invite manufacturers to advise you on the basis of any copyright claim.

 

That's the benefit of the legal advice I got on this topic.

 

In short, do you need to license, the answer is a definite "maybe". :/ stay away from trademarks and you should be fine.

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