Introducing Swords and Skellies
I just uploaded Swords and Skellies to the Asset Store in the Games section.
http://www.leadwerks.com/werkspace/files/file/324-swords-and-skellies/
This game release represents the first milestone in the larger project I have in mind. Creating such a simplistic game serves as a mechanism for advancing understanding of game coding, asset management, and engine usage. That is not to say it was simple. There were quite a few challenges when throwing this together. There were also major accomplishments:
- Developing and implementing a sandbox scene.
- Developing a 3rd person player controller.
- Developing a non-player character controller.
- Incorporating 3D art assets.
- Incorporating animations.
- Rudimentary GUI.
I have several next steps in mind. Of course, I will be fixing some of the more egregious bugs that are found. But also, I need to do some major code optimization. The program is bloated and performance is terrible for what it is. I also need to go back and do some better documentation. There are already places in the code I have found that I am puzzled by what I was thinking. To help with this step, I'm going to pick up two of the more recommended C++ books available:
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http://www.amazon.com/Programming-Principles-Practice-Using-C/dp/0321543726/ref=sr_1_1?ie=UTF8&qid=1330789894&sr=8-1
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http://www.amazon.com/Coding-Standards-Rules-Guidelines-Practices/dp/0321113586/ref=sr_1_sc_1?ie=UTF8&qid=1330789459&sr=8-1-spell
Looking forward I have a list of the next features I want to be adding to the game. On the technical side:
- SQLite for game settings and entity management.
- A real installer.
- A release version as opposed to debugging version.
- A* pathfinding for the skeletons.
On the gameplay side of things:
- More levels and sandbox maps.
- An overhead minimap feature.
- RPG fight sequence (as opposed to pac-man mechanics).
- Wizard character.
- Simple networking for head to head competition.
Eventually, I plan to get a page going on indiedb.com. But that may be a ways in the future. Let me know what you guys think of what I have so far.
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