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Project Manager


Josh

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The Project Manager lets you manage multiple Leadwerks projects. A project includes assets, scripts, code, code projects for Visual Studio, Xcode, and Eclipse, along with your game's executable. The Project Manager lets you view and switch between your different projects.

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Projects can be exported into a .zip file for easy sharing and archiving. You can even have Leadwerks3D scan all source code files and only include the asset files that your game actually uses. (I'm still adding the password field to encrypt them):

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You can import projects back from a .zip file:

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And of course you can create new projects, for any supported language, with multiple platforms supported by each:

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Here's my list of things I have either recently gotten done, or postponed for some reason:

X -Window order(?)

X -Convex cast app (postponed)

X -Script execution

X -Script SaveAs, SaveAll, New, Open, etc.

X -Directional light destructor bug

X -Occlusion query / octreenode bug

X -Delete thumbnails when folder deleted, if in deleted folder

X -Send files/folders to recycle bin instead of deleting

X -Project import from zip passwords

X -Project switching

X -CRC32 zip password checks

X -Improve project import events and process

 

And still to go:

-Add password export zip field

-Animation

-CSG Editing

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Is there going to be a link somehow from Visual Studio (or other IDE/Compiler) to the project type we make? You aren't writting your own IDE for C++ are you?

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When a new Leadwerks3D project is created, Leadwerks3D copies a Visual Studio project from a template, into a "Windows" subfolder in your project folder. It does the same for Xcode and Eclipse. All three IDE projects are set up to use the same C++ or C# source code.

 

If you double-click the project name in the list, the project folder is opened in Windows Explorer (or Mac Finder) and you can open the Visual Studio project from there.

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... copies a Visual Studio project from a template, into a "Windows" subfolder in your project folder....

Just a reminder. You must generate unique project GUID's in the project file.

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This is looking very useful. I am an Engineering Project Manager irl and I can see this being very good way to handle information and projects.

 

Thumbs up

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7-zip would be much nicer to have, it's free and comes with full source code. I bet nobody has a legal license to use WinZIP or WinRAR.

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7-zip would be much nicer to have, it's free and comes with full source code. I bet nobody has a legal license to use WinZIP or WinRAR.

 

I don't think mac supports 7zip

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Why not CodeBlocks when it was the second place IDE in a recent poll.http://www.leadwerks...oll-about-ides/

We can support Visual Studio and not CodeBlocks. We can't support CodeBlocks and not Visual Studio. People are already asking for VS2008, 2010, 2012, 32 and 64-bit builds. With debug and release, that equals 16 different builds, just for Windows. ohmy.png

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VS2008 is the top priority since it runs on Windows XP with no extra downloads needed, and XP may account for as much as 40% of the market, depending on who's numbers you look at. VS2012 would be the next choice probably, depending on how many resources I have to devote to it.

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No VS2010! ... how strange.. :( .. Well VS2008 files will probably convert to VS2010 without problems ( I hope )

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