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Freaky Friday


Josh

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Everyone's gone for the weekend, and I am still here, so it seems like a good time to stop and say hello to the community, who I have not been communicating with much lately.

 

We spent some time this week doing some market research, and investigating exactly why Leadwerks is different and unique. After that I feel like I have a much better picture of the game industry as a whole, and of our strategy going forward. That's the "big picture" stuff we CEO's do. laugh.png

 

Meanwhile, back on the ground, I have code to write and a few outstanding bugs to correct for Leadwerks Engine. I've made progress and have very basic CSG editing working in the editor. I ran some performance tests with my new iPad 3, and the results are looking good. More on Monday about that. We're looking to recruit a few more interns in the Sacramento area.

 

Anyways, this is less structured than most of my blogs, but I wanted to write something. How was your week? smile.png

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Good to hear that things are happening and good to hear that there is a strategy in place behind it all. I'm looking forward to seeing what will become of all this.

 

My week has been good thanks XD. Had my last day working on the Gold Coast Rapid Transit and starting monday I'll be working jsut 5mins drive from home. That means 2 hours less travel every day = 10 hours per week = A lot more time that i can put into game dev.

 

Looking forward to seeing the functionality of LE3D so I can start designing the technical side of my game. But as that's not available yet I've been deep into designing the gameplay and mechanics of the game as well as researching / documenting a new artwork pipeline with MakeHuman, & facial mocap technology XD. Having a lot of success.

 

Anyway, looking forward to your next blog.

 

~ Ken

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What was the outcome of your research? smile.png

 

Pretty good week. I have been working on a cool school project: making a plugin for maya to realtime stream motion capture data and facial capture data. First time I have written in Python.

I have been playing a lot of Tower defense type of games lately, which have inspired me to make a little game in Leadwerks.

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What was the outcome of your research?

You'll see the results of it in our promotional material for Leadwerks3D.

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My week not so productive, between debugging helicopter physics and implementing mob movement I've been browsing the gaming news and press. The Utah teapot video was interesting, I spent nearly 5 mins trying to come up with a cleaver sounding word for a 16x16x16 grid and best I could do was "sextusdecicube".

 

Rumor mill has it that Playstation 4 and XBox Next will both feature what I dubb 'FU technology', a feature to prevent you from playing old/pre-used games. Consoles are already less relevant.

 

Patents being filed for even more exotic controllers and methods of interaction. It appears there's a huge room of monkeys coming up with ideas and they are being flung at the patent office in the hope that some of them stick. Is it a Kinect? A tablet? A console? Do I stick it up my nose? Never mind creating content, that's what people want.

 

The UK has the biggest internet based economy as a percentage than anywhere else.

 

At the weekend the UKs National Computing Museum hosted the 30th birthday of the BBC Micro, brining back together the players who created it and then designed the ARM processor now used in nearly every smartphone. The Raspberry Pi was demoed running a BBC emulator adding to the list of working emulators for classic computers. Not bad for a such tiny device. They have been delayed yet again due to radiation emission testing (the HDMI port was being over-driven and causing excessive RFI)

 

And now I've taken to writing long comments to kill 15 mins instead of getting on with some group steering code.

 

The next comment will be far more interesting with less waffle I'm sure :D

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