My old arch-nemesis: arches
Since brushes in Leadwerks3D are entities, and the Leadwerks3D editor gives you access to the entity hierarchy throughout a scene, we don't use "groups" like 3D World Studio had. Instead, when a compound brush is created, a parent pivot is created, and all brush segments are made a child of that. When you select any part of the hierarchy, the entire compound brush is selected (unless "Ignore Hierarchy" is turned on).
Since brushes can now have a 4x4 matrix, which wasn't the case in the past, my code for editing has to be a little more advanced. I was initially having some trouble getting this working with my first compound primitive, the arch shape:
However, I think it's all good now. You can see the smooth groups working across multiple subobjects, to give the arch interior a smooth curved surface:
You can also see how the scene tree displays every object in the scene, allowing you to select multiple objects at once.
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