Hammering out the CSG editor
CSG is a great way to quickly and easily produce levels, and the editor is even fun to write. I added another tab next to the scene and project tabs where you can select objects to create. The CSG texture mapping and smoothing controls also reside on this panel. I'm still playing around with the layout, but here is what I have now:
CSG brushes are now entities, and can be arranged in a hierarchy. Check out the scene hierarchy that gets created when you create a compound brush object (a shape made of many brushes):
You can drag brushes around and change the hierarchy, and traditional CSG editing still works, amazingly. I'm sure glad we have reliable transformation commands or this would be impossible!
Here's another nice shot:
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