Kattemaksu #1. The start
Kattemaksu Online (Which means Retribution)
I have no screen shots, as I am going to transfer this project from Realmcrafter Pro to LE. Those guys have not got a clue. Yeah, the tool set is nice, but if the stupid thing doesn't work, then whats the point of wasting my time. Yes the server, and client will have to be written, but I need to learn hard coding anyways, and I have a team memeber that knows C# really well. I think it can be pulled off.
With 2.3 being released with Lua implementation, I believe the scripting will be an essential part of this task. I know how to handle scripting. Or can at least get to where I can script with out to many roadblocks.
Kattemaksu.... What is it.
We are based in 2215 A.D. The world has been destroyed by Nuclear war. ( I know its always nuclear war) Well, you need a reason why this story even takes place. The battle of mankind is now at the brink of another disaster. The world government wants to move off world, and start anew. The problem, the civilian population has control of the resources needed to develop the ships to populate a new solar system, and they do not want to leave earth.. Earth is their home. So Kattemaksu take place.
You start your adventure, but which path do you want to ensue? You can be a government employee, and work to get the resources from the civilian's. Do want to to be a civilian and protect our home? Or the third path, Are you only interested in money, and wealth, then the mercenary is the path for you. You can work for both sides. (the pay is good).
So we have the 3 fractions. Government, Civilian, and Mercenary.
We have 3 starting points and paths..
I have gathered many resources for this project. I have just about all the models needed to get an Alpha test up and running. I have a partner to help with the coding. I hope to get an artist to join in and another good programmer to help with the server/client end of it.
This is blog #1, just an introduction. I will have some screen shots in Editor as I get the 3 maps for the starting points built...
I plan to start small.
Pre-Alpha will have the basic system setup. Server, Client, Character creation, Faction Class's, Gubbins system tool, Agros spawn entities, and at least one PC, and one map with NPC's. I hope to have the basic shops, and a quest creation tool.
Alpha release will have 2 player characters for each faction, and 6 maps(2 for each).
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