Jump to content
  • entries
    943
  • comments
    5,899
  • views
    924,389

Getting Fun Now...


Josh

2,613 views

 Share

One of our design principles for Leadwerks3D is to make development fast. You need to be able to iterate and re-iterate quickly, to try out ideas and make adjustments in as few of mouse clicks as possible. A real-time properties editor is definitely one way to enable that. In the screenshot below, I can adjust the intensity and color of the light dynamically, and see the results instantly. It feels so responsive and natural.

 

I feel like this design philosophy gets us back to our roots with Cartography Shop and 3D World Studio. Those were tools built for level designers, by a level designer (me) who wanted better tools.

 

blogentry-1-0-85987800-1339949581_thumb.jpg

  • Upvote 1
 Share

5 Comments


Recommended Comments

The concept behind this is nothing new. It is quite common, Unity, ShiVa, Gamestart, all of the engines with an IDE have this now. It is not a new, breakthrough feature.

Link to comment
Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...