2 Leadwerks vs BlitzResearch - Unique But similar directions
I had this thought today about Leadwerks and its origination, and the company that wrote the language the original Leadwerks was developed in (BlitzMax, Blitz Research Limited) and how Leadwerks and Blitz Research limited started in similar places, took unique approaches yet have similar goals in their products, being cross platform compatibility.
Blitz Research Ltd developed Blitz3D, which was one of the first languages/libraries to have a well working standardized set of 3D commands. Later on Blitz developed BlitzMAX, in which Leadwerks 1 and 2 was developed.
Leadwerks has a very similar command set to Blitz3D plus many more functions to take advantage(with simplicity) of newer technologies such as shading and physics.
I believe the biggest feature and hurdle for Leadwerks 3 is targeting all platforms, which is similar to what Blitz Research's "Monkey" also focuses on.
With Monkey you code once and can deploy your code in multiple languages, which makes me wonder...
Does Leadwerks have multiple code bases for each platform?
Would Leadwerks be able to produce Leadwerks 3 more quickly if developed with Monkey?
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