Directory Layout
We're getting to a point where we need to establish the final directory structure for the new game engine, and start using it. Here's what you see when you open "C:\Leadwerks" (or on Mac, "\Applications\Leadwerks"):
The "Editor" folder contains the editor executable and support files.
The "Engine" folder contains header files, compiles libraries, and BlitzMax include files.
The "Help" directory contains local help files.
The "Projects" directory is where your projects go, by default. Our development project is called "Darkness Awaits". Here's what the directory structure looks like:
We think this design will keep things clean and organized, and be nice to work with.
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