SCOT - Myst game with realtime physics/puzzles and action.
Hi all,
Here's the latest news on SCOT ('Seventh Crystal of Theia'), formaly known as CELL.
Roland and me decided to change the name to SCOT, because it tells a bit more about the game, and also because it sounds good.
Roland and myself have been doing a lot of work, and the game is really starting to get shape.
We have similar ideas about the game, which is really nice, and we get along very good, so I would like to thank Roland for being such a great guy! Thanks, man.
Working as a team requires good communication, and a lot of give and take.
At the moment, Roland is doing a great job on getting triggers/events working in the game. The transition from one level to another already works, and Roland is also working on game settings.
Anyways, I'm going to tell a bit more about the game (not in detail, that's for later...), plus show you some new ingame screenshots.
So, as said before, the game will have similarities of games such as Myst, Riven, Uru, etc...but, also different.
As for the realtime physcis/puzzles, think of traps that could happen in movies such as 'Indiana Jones'.
Celly is the main character which you'll have to guide throughout the game, solving puzzles, fighting monsters, avoiding/escaping traps in order to find seven crystals that are hidden somewhere in the 'worlds' she'll be exploring. The whole game is in parts, or so called 'themes', and each theme has several 'cells' or 'worlds'.
The first theme is 'desert'.
After Celly has finished a 'cell', she will return to the 'Backyard', which works like a portal to go from one 'world' to another, plus it's also the place where changing game settings will be done.
Okay, enough with the small talk, time for some screens.
Here's an image of the 'Backyard' (Roland made the very nice looking door, plus redid the statues uv mapping and texture, and he did an excellent job at it!):
Here's an image of some vegetation I did, plus the new 'environment' settings:
This is a screenshot of Celly inside the cave (added a few glowing mushrooms):
Image of a sandbridge:
And, finally, a screenshot of Celly inside a building, which is part of the puzzles:
More news will come soon. Thanks for your interest.
Cheers
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