Jump to content
  • entries
    943
  • comments
    5,899
  • views
    923,761

How to create a material


Josh

3,770 views

 Share

Step 1. Add your image files into the project directory. I just added a bunch of TGA files, and they show up in the editor right away:

blogentry-1-0-28676400-1345482465_thumb.jpg

 

Step 2. Right-click on a texture and select the "Generate Material" menu item.

blogentry-1-0-90400900-1345482490_thumb.jpg

 

Step 3. There is no step 3. Your material is ready to use. The normal map was automatically detected and added to the material.

blogentry-1-0-58335200-1345482529_thumb.jpg

 

Here it is in the material editor.

blogentry-1-0-97405400-1345482543_thumb.jpg

  • Upvote 5
 Share

13 Comments


Recommended Comments

Very nice :-)

Normalmap is detected by naming?

Are material text files in use the new engine?

Can use set zsort gloss etc by script dynamicly?

Link to comment
Guest Red Ocktober

Posted

another question... how do i approach the task of combining multiple textures and effects into a single .mat file...

 

right now i've got several objects, each with different textures that i merge into a single object... will the new gui allow me to do this or will i have to continue to do this manually...

 

--Mike

Link to comment
Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...