The Deer and Teapot
As the summer heat begins to taper off, testing on the new engine has taken the driver seat. My first task when transitioning from particles to QA was something along the lines of "Make a scene with a character and an enemy, then make the character be animated and have the enemy chase the character"
One rectangle primitive, one camera, two character controllers, two models, and 5 Lua scripts later I sat in front of a completed task:
I sat at my desk, looked around, then decided to play with the CSG modeling a little bit longer... I just wanted to add a few obstacles, but then obstacles led to making a bridge, which led to making moving platforms, then you can't have moving platforms without jumping..... needless to say my simple test scene quickly devolved into a flying deer farting dust rainbow being chased around a level by a teapot that vacuumed up the rainbow.
Basically this is what Josh saw when he looked over my shoulder:
As you can see there are a few issues to be taken care of, but the testing will keep chugging along (just as long as I stop playing the magical deer and teapot scene)!
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