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The Deer and Teapot


Chris Vossen

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As the summer heat begins to taper off, testing on the new engine has taken the driver seat. My first task when transitioning from particles to QA was something along the lines of "Make a scene with a character and an enemy, then make the character be animated and have the enemy chase the character"

 

One rectangle primitive, one camera, two character controllers, two models, and 5 Lua scripts later I sat in front of a completed task:

 

 

I sat at my desk, looked around, then decided to play with the CSG modeling a little bit longer... I just wanted to add a few obstacles, but then obstacles led to making a bridge, which led to making moving platforms, then you can't have moving platforms without jumping..... needless to say my simple test scene quickly devolved into a flying deer farting dust rainbow being chased around a level by a teapot that vacuumed up the rainbow.

 

Basically this is what Josh saw when he looked over my shoulder:

 

 

As you can see there are a few issues to be taken care of, but the testing will keep chugging along (just as long as I stop playing the magical deer and teapot scene)!

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3 words Chris..... drugs are bad!

 

XD hehe nice work, the rainbow farting deer reminds me of the secret unicorn gun from Red Faction Gaurilla. The player holds baby unicorn up over his shoulder backward, lifts its tail and rainbows shoot out of its ***... classic.

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That made my morning man, lol. I love this stage when you're throwing a concept together, you end up with the most hilarious results but you have the feeling of AWESOME going on, like you just made the next blockbuster.

 

That aside, you were asked, you delivered; next. Good job.

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