Terrain Errosion Blending Technique
using UDK terrains as inspiration i wanted to try and get the same effect within leadwerks.
UDK's terrains can look extreamly nice, but that is fine when you have support for megatextures. This mean you have terrain building software such as world machine and others that offer features for creating massive mega textures which not only means you get unlimted layers as such, you get full procedral weathering effects, errosions, rocks etc and of course a mega normal map to make the whole terrain pop.
So after a little bit of thinking i managed to get a "not to far off" result in leadwerks.
Taken from the editor, no objects, just 3 texture layers.
And from FPS view:
Thanks
Andy
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