OnLive Lives?
When OnLive was first announced, I thought it couldn't ever work, because of latency issues. After my recent networking work, I think it might actually be feasible. We had fast enough response times that we could play lagless games with server-controlled physics, which is similar to the way OnLive works. A lot of our tests were performed with intercontinental connections, and of course those will have significant latency. We found that when playing within 1000 miles of the server latency was much less of an issue.
I'm sort of interested from a consumer standpoint. If I can just pay a flat subscription fee and have access to a lot of games, that would be pretty appealing. There's a lot of games I would be interested in playing that I don't want to fork out $50 for. If I was paying to use them as part of a package of games, it would provide a lot more variety for your money.
What do you think? Will OnLive change the face of gaming, or will it be a flop?
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