Terrain Test
I borrowed Shadmar's terrain splatting shader. This is the result after fiddling around with it for a few minutes in Leadwerks 3. (No normal mapping yet, but that's easy to add.)
Physics can be added by generating a physics shape from the terrain model. It doesn't allow heightmap editing in the editor, but I think this will serve as a good solution until our super uber mega streaming terrain system is built.
Thanks to Shadmar for the assets.
Klepto is also looking into a few OpenGL ES emulators to see if there is a way to test mobile shaders on a PC.
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