Building Deployable Projects
It's quite a challenge to get something semi-deployable to work on four platforms. I never intended to become an expert on the subject, but here are some of the interesting things I have picked up recently.
Code generation mode in Visual Studio
By default, Visual Studio builds programs in debug mode that won't run on consumer's machines. Fix it by changing the code generation mode:
http://www.leadwerks...grams-cant-run/
Static Libraries in Xcode
Xcode has no "exclude from build" option. If you include a debug and release static library with the same name, the compiler will choose either one or the other, and cause errors in one build. The way around this is to set both to "Optional" in the "Build Phases" project settings.
https://devforums.ap...170482?tstart=0
Android NDK Path
To relocate a project, you have to alter the NDK Builder setting "Project_Path". The NDK settings are hidden away pretty well in the Project>Android settings.
And slightly unrelated, but equally maddening...
Polled Input + Notifications on OSX in BlitzMax = death
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