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Ghostly773ghGGhoshostly773 joined the community
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Josh started following Crack-free Tessellation
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I will try it out.
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0.9.8b skeletal model geometry not matching up
AnthonyPython replied to AnthonyPython's topic in Bug Reports
I have not, but I can download a copy of 0.9.7 separately later and try it. could have been an issue all along and we wouldn't have known. -
Have you tried this in 0.9.7?
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0.9.8b skeletal model geometry not matching up
AnthonyPython replied to AnthonyPython's topic in Bug Reports
yes its very odd -
I see. This seems to happen with all glTF files exported from Mixamo. When I load the file in UU3D, it's rotated but the skinning appears okay. However, exporting both a Leadwerks model and a glTF produce skinning errors.
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0.9.8b skeletal model geometry not matching up
AnthonyPython replied to AnthonyPython's topic in Bug Reports
this is a model directly downloaded from mixamo, I did not rig this, how ever I do know how to do this already. like I said it does this for the fbx file or for gltf (exported out of blender). this model works fine out of the box every where else just not in ultra. Here is the original fbx if you need it as well(direct download fbx binary from mixamo) Ch32_nonPBR.7z -
Josh started following 0.9.8b skeletal model geometry not matching up
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This tutorial by @Vida Marcell might be helpful to you.
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AnthonyPython started following 0.9.8b skeletal model geometry not matching up
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I do not know exactly what is causing this but it seems to happen for my test model, it does it on fbx, gltf and the .mdl versions I quickly checked it in blender and it all seems fine there. I have attached a reproduction project for you josh. meshRepro.7z
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Josh started following 0.9.8b latest flowgraph wont allow adding
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Fixed!
- 1 reply
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0.9.8 Brush smooth groups are now implemented, on quad faces only.
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AnthonyPython started following 0.9.8b latest flowgraph wont allow adding
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the latest changes to the flowgraph stuff prevents being able to add stuff to the flowgraph at all now. previously added nodes and connections are preserved though so they still function as intended. I went back before the changes and it worked fine. it should still allow dragging & dropping them into it but that isn't the case it seems any more. the nodes never appear or you get a blocked symbol in the flowgraph window.
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account_to_download88812 joined the community
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We were seeing this a couple days ago because the main menu JSON file was missing.
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Doggyappsmaster joined the community
- Last week
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dezgasting joined the community
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0.9.8 Selecting an object will no longer expand its entire hierarchy in the scene tree. Added Tube creation object.
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ELITzEclipse joined the community
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Joana joined the community
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0.9.8 Control + Tab cycles current viewport's rendering perspective. A few small fixes.
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0.9.8 Did something interesting. Let me know what you think.
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0.9.8 Added extra polygons in corners of non-quad brush faces, to eliminate normals seam.
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Prefab save broken if it was loaded from asset browser
Josh replied to Dreikblack's topic in Bug Reports
Update is incoming... -
Fixed, update is incoming...
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Dreikblack started following 0.9.7 Opening/Saving Map Issue
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Same with prefabs https://www.ultraengine.com/community/topic/66033-prefab-save-broken-if-it-was-loaded-from-asset-browser/
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OneHitWonder started following 0.9.7 Opening/Saving Map Issue
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When opening a map via double clicking in the Project view it will load the map into the scene however when you save the map it doesn't save it against the one open in the scene but the previous one you had loaded (therefore causing me to overwrite my map). You can see this by the Windows title: You can see level1.ultra is open but if I double click on level2 it opens it within the editor, but the window title remains as level1, saving the scene will overwrite the one displayed in the title (not the one open in the editor).
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This is also caused if you mess up the formatting of any component JSON files.
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Building a Massive Library of Free Images for Everyone
Eric Matyas replied to Eric Matyas's topic in Game Artwork
BIG NEWS! If you happen to be using my music tracks, you can now download ALL of my video game music tracks at once. My brand new "Game Music Mega Pack" contains all of my game music tracks (looping and non-looping) to date...over 1100 tracks in super high-quality Ogg format. I had a lot of requests for this, so here it is: https://soundimage.org/ogg-game-music-mega-pack/ That said, I've created some cool new bark textures. They live on my Bark - Artistic (Tile-able) page. You can access all my free textures here: https://soundimage.org/images-home-page/ Have a great week! :-) -
Try to delete or rename your %programdata%\Ultra Engine\settings.json.
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I've re-installed Ultra but to no avale.