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Components

8 files

  1. ParticleEffect C++ Component

    Little component that can be used for Particle Emitter that should be deleted in time
    Temporary - will component keep entity pointer to delete it once time is out Reducing Effect - decrease particles Velocity and Turbulence with time Duration - time before entity pointer will be deleted Case uses: explosions, blood hits, bleeding effect etc.

    2 downloads

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    Updated

  2. Lua WayMover

    Component to move an entity to WayPoints:
    Move Speed - how much velocity entity will have while moving doDeleteAfterMovement - auto remove entity when it's reach final waypoint. Can be used for door, that goes into walls or floor Input "DoMove" - make entity move to next point Output "EndMove" - happens when entity stops after reaching final way point or if this way poiont has enabled doStayOnPoint 

    2 downloads

       (0 reviews)

    Submitted

  3. Top Down Camera Lua Component

    Component-controller for top down camera Apply this component to Camera entity WASD and mouse near window border moves camera horizontally QE - to rotate camera Mouse scroll to lower/raise Put it in Components\Player folder

    0 downloads

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  4. Top Down Camera C++ Component

    Component-controller for top down camera
    Apply this component to Camera entity
    WASD and mouse near window border moves camera horizontally
    QE - to rotate camera
    Mouse scroll to lower/raise

    3 downloads

       (0 reviews)

    Updated

  5. Lua WayPoint

    Simple component which can be used to naviage bots or objects
    nextPoint - null if it's a final onem otherwise add another entity with this component to make a chain doStayOnPoint - can be checked by object that uses WayPoints to find out if it should stay after reaching this point and wait a command before moving to next one Put in Components\Logic folder

    3 downloads

       (0 reviews)

    Submitted

  6. WayMover

    Component to move an entity to WayPoints:
     
    Move Speed - how much velocity entity will have while moving doDeleteAfterMovement - auto remove entity when it's reach final waypoint. Can be used for door, that goes into walls or floor Input "DoMove" - make entity move to next point Output "EndMove" - happens when entity stops after reaching final way point or if this way poiont has enabled doStayOnPoint 

    1 download

       (0 reviews)

    Submitted

  7. WayPoint

    Simple component which can be used to naviage bots or objects
    nextPoint - null if it's a final onem otherwise add another entity with this component to make a chain doStayOnPoint - can be checked by object that uses WayPoints to find out if it should stay after reaching this point and wait a command before moving to next one

    0 downloads

       (0 reviews)

    Submitted

  8. Animator

    This small component makes it possible to play and stop animations for models. Various settings are available:
    AutoPlay: Actually self-explanatory. If this option is activated, the animation is played directly at startup. Loop: If activated, the animation is played in a loop. Name: The name of the animation. Speed: The speed of the animation. Bleed (255): Animation bleeding. In addition, there are two inputs for the Nodegraph: "PlayAnimation" and "StopAnimation". These functions can also be called via C++.
     

    14 downloads

       (0 reviews)

    Submitted


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