Components
8 files
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ParticleEffect C++ Component
By Dreikblack
Little component that can be used for Particle Emitter that should be deleted in time
Temporary - will component keep entity pointer to delete it once time is out Reducing Effect - decrease particles Velocity and Turbulence with time Duration - time before entity pointer will be deleted Case uses: explosions, blood hits, bleeding effect etc.
2 downloads
Updated
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Lua WayMover
By Dreikblack
Component to move an entity to WayPoints:
Move Speed - how much velocity entity will have while moving doDeleteAfterMovement - auto remove entity when it's reach final waypoint. Can be used for door, that goes into walls or floor Input "DoMove" - make entity move to next point Output "EndMove" - happens when entity stops after reaching final way point or if this way poiont has enabled doStayOnPoint2 downloads
Submitted
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Top Down Camera Lua Component
By Dreikblack
Component-controller for top down camera Apply this component to Camera entity WASD and mouse near window border moves camera horizontally QE - to rotate camera Mouse scroll to lower/raise Put it in Components\Player folder
0 downloads
Submitted
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Top Down Camera C++ Component
By Dreikblack
Component-controller for top down camera
Apply this component to Camera entity
WASD and mouse near window border moves camera horizontally
QE - to rotate camera
Mouse scroll to lower/raise
3 downloads
Updated
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Lua WayPoint
By Dreikblack
Simple component which can be used to naviage bots or objects
nextPoint - null if it's a final onem otherwise add another entity with this component to make a chain doStayOnPoint - can be checked by object that uses WayPoints to find out if it should stay after reaching this point and wait a command before moving to next one Put in Components\Logic folder
3 downloads
Submitted
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WayMover
By Dreikblack
Component to move an entity to WayPoints:
Move Speed - how much velocity entity will have while moving doDeleteAfterMovement - auto remove entity when it's reach final waypoint. Can be used for door, that goes into walls or floor Input "DoMove" - make entity move to next point Output "EndMove" - happens when entity stops after reaching final way point or if this way poiont has enabled doStayOnPoint1 download
Submitted
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WayPoint
By Dreikblack
Simple component which can be used to naviage bots or objects
nextPoint - null if it's a final onem otherwise add another entity with this component to make a chain doStayOnPoint - can be checked by object that uses WayPoints to find out if it should stay after reaching this point and wait a command before moving to next one0 downloads
Submitted
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Animator
By Andy90
This small component makes it possible to play and stop animations for models. Various settings are available:
AutoPlay: Actually self-explanatory. If this option is activated, the animation is played directly at startup. Loop: If activated, the animation is played in a loop. Name: The name of the animation. Speed: The speed of the animation. Bleed (255): Animation bleeding. In addition, there are two inputs for the Nodegraph: "PlayAnimation" and "StopAnimation". These functions can also be called via C++.
14 downloads
Submitted