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ParticleEffect C++ Component

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About This File

Little component that can be used for Particle Emitter that should be deleted in time

  • Temporary - will component keep entity pointer to delete it once time is out
  • Reducing Effect - decrease particles Velocity and Turbulence with time
  • Duration - time before entity pointer will be deleted

Case uses: explosions, blood hits, bleeding effect etc.


What's New in Version 02/04/2025 02:20 PM   See changelog

Released

No changelog available for this version.


Language

C++
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