About This File
Little component that can be used for Particle Emitter that should be deleted in time
- Temporary - will component keep entity pointer to delete it once time is out
- Reducing Effect - decrease particles Velocity and Turbulence with time
- Duration - time before entity pointer will be deleted
Case uses: explosions, blood hits, bleeding effect etc.
What's New in Version 02/04/2025 03:23 PM See changelog
Released
Replaced Millisecs() with World::GetTime()
Language
C++