Basic Terrain Material Blending
First shot of final material blending basically working. I had to rewrite it because my first attempt required a lot of long processing of the terrain data. The materials are just assigned in a grid pattern here. Terrain in Leadwerks could be a bit blurry because of the clipmap approach, but in Ultra it is pixel-perfect and sharp. No normal maps are in use in this shot, just the diffuse color. More to come...
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