Screen-space reflections
I'm experimenting with screen-space reflection, to try to work it into the PBR calculation. The idea is that SSR should be used first, then fall back to voxel GI reflections, then fall back to the skybox.
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I'm experimenting with screen-space reflection, to try to work it into the PBR calculation. The idea is that SSR should be used first, then fall back to voxel GI reflections, then fall back to the skybox.
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