Some fixes and expermental features added to the Scintilla (SyntaxEditor) Widget
In this gif you can see a small app with 3 tabs. The first tab renderes the scintilla control normally as an extra window above the actual Ultra Engine-Window. The second tab redirects the rendering to a pixmap and uses this to display the content in UltraEngine. The second appoach supprts full integration into the UltraEngine-UI with blending and overlays while the first has many drawbacks (airspace problem, no alpha blending) the 3rd is reserved for ingame ui mode, when the ui is rendered with vulkan. Then the control is redirected to a texture and this is used.
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