Josh 15,160 Posted May 1 Some of the older builds of Ultra included a Quake file format plugin, which should work. You can revert to an older version, get the DLL from the plugins folder, and copy it into the latest version. You can also use the source code here to read Quake BSP files and construct a model: https://github.com/UltraEngine/PluginSDK/tree/master/Plugins/Quake Loader 1 Quote Link to comment
ErhanK 23 Posted May 1 I installed the plugin, but I'm not sure which functions to call and create a model from BSP. Do you have an article for this? Quote Link to comment
Josh 15,160 Posted May 1 Just call LoadPlugin("Plugins/QuakeLoader.dll"), make sure you keep it in memory, and call LoadModel() to load a quake bsp file as a model. Quote Link to comment
Josh 15,160 Posted May 1 Here is an example that uses another plugin to load PNG images in a glTF file: https://www.ultraengine.com/learn/LoadPlugin?lang=cpp Quote Link to comment
ErhanK 23 Posted May 1 Sorry.. my mistake. I should have tried another bsp. It worked now, thanks. 1 Quote Link to comment
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