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water_wip.gif
 

water_wip.gif


klepto2
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Looks great.  It would be cool to see the wind parameters effected by some sort of mask texture, where you could make it less windy in coves and sheltered beaches. ^_^

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I actually plan a feature like this. The problem is, that this would need multiple sets of FFT textures depending on the wind and a proper way to blend them. Maybe something just lowering the displacement amount and normal impact might be a simple solution.  

Also at shores it should blend from the ocean to more shallow waves. As the wave behavior changes with the depth of the water.

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7 minutes ago, klepto2 said:

Maybe something just lowering the displacement amount and normal impact might be a simple solution.  

That might be enough to start with.  I'm sure it will look good either way.

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