HeightMap Shadows
First attempt at raytracing a heightmap to get shadows across the entire voxel terrain. A bit pixelated but I think it looks right... All on the CPU and not real-time. A future job for a compute shader.
- 3
Recommended Comments
There are no comments to display.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.