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Crack-free Tessellation
 

Crack-free Tessellation


Josh
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I might actually have a way to make the edges seamless. Stay tuned...
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One question: Would that be physics sensitive too? I mean imagine a tire rolling on that ground, would it run "as on" a box or on the new formed/designed ground edges ?

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24 minutes ago, Marcousik said:

One question: Would that be physics sensitive too? I mean imagine a tire rolling on that ground, would it run "as on" a box or on the new formed/designed ground edges ?

Currently, it would make no difference. In the future I can add a low-res mesh collider based on the displaced geometry.

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