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Josh

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  1. 0 downloads

    Doors and windows.
  2. The texture coordinates are wrong in the above shot because the shaders do not match the engine version you are using. The project updater checks only for files that are older than the files in the template. It does not change files that are newer than the template files, because that would cause it to roll back any changes you any time you change something.
  3. Slipgate Tactics: https://dreikblack.itch.io/slipgate-tactics ESCAPELAND: https://store.steampowered.com/app/2506540/ESCAPELAND/ 11-16-24.zip
  4. 0.9.8 If only one object is selected, the rotate toolbar buttons will rotate around the object pivot, instead of the selection bounds center.
  5. 1 download

    This is a good quality but low-poly Poplar tree.
  6. 1 download

    This is a really excellent tree that looks good without using too many polygons.
  7. New thread here. It's not a good idea to post a new bug report in another topic that has been solved:
  8. 1. Does the project show the :outdated" warning icon? 2. Does this happen with a new project you just created?
  9. These artists have big collections of good quality free models. Is there anyone else I should be looking at? https://www.sketchfab.com/Artem.Goyko https://www.sketchfab.com/buh-late https://www.sketchfab.com/bumstrum https://www.sketchfab.com/ccransh https://www.sketchfab.com/citizensnip https://www.sketchfab.com/DanielZhabotinsky https://www.sketchfab.com/Frostoise https://www.sketchfab.com/maxpsr https://www.sketchfab.com/snafuj https://www.sketchfab.com/timblewee https://www.sketchfab.com/toomanydemons https://www.sketchfab.com/valerij1987 https://www.sketchfab.com/vmatthew
  10. Josh

    Factory Props

    2 downloads

    Factory prop models
  11. Here is an extension that exports the scene to glTF: https://www.ultraengine.com/community/topic/64298-export-scene/
  12. 0.9.8 Projects are now generated with a unique identifier. If a project is lacking a UUID a new one will be generated. User project settings such as recent files and current directory are now stored in another location, outside of the project folder. This will prevent the ultra.json file from being continuously updated and getting out of sync between different computers.
  13. @Andy90 When you right-click on a file in the asset browser there is an option to save the thumbnail as a PNG image. local extension = {} function extension.hook(event, extension) if event.id == EVENT_WIDGETACTION and event.source == extension.menu then if program.assetbrowser.selectedfile ~= nil then local file = RequestFile("Save File", CurrentDir().."/", "Portable Network Graphics:png", 1, true) if file ~= "" then local assetfilename = Lower(StripDir(program.assetbrowser.selectedfile.path)) local n for n = 1, #program.assetbrowser.assetdisplays do if program.assetbrowser.assetdisplays[n].panel:GetHidden() == false then if Lower(program.assetbrowser.assetdisplays[n].label.text) == assetfilename then local pixmap = program.assetbrowser.assetdisplays[n].thumbnail.pixmap if pixmap == nil then Print("Error: No pixmap found") return true end pixmap:Save(file) break end end end end else Print("Error: No file selected") end end return true end CreateMenu("", program.assetbrowser.filepopupmenu) extension.menu = CreateMenu("Save Thumbnail", program.assetbrowser.filepopupmenu) ListenEvent(EVENT_WIDGETACTION, extension.menu, extension.hook, extension)
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