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Josh

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  1. It will work like this. The occluder is shown in blue, and it just blocks anything within its "shadow", from the view of the camera.
  2. 0.9.8 Fixed this bug.
  3. I plan to add occluders before the full release. These are just a brush shape that blocks everything behind them, using the edges to project planes away from the camera, forming a volume that can be tested. It will be rough, but occlusion culling only needs to block big sections of the scene, you don't need to worry about every little room.
  4. The problem has to do with bindless textures, which are memory addresses in VRAM, so the results are likely to be erratic. They confirmed there is a problem, it has been fixed internally, but the solution is not included yet in driver 12, so I wouldn't bother with any more testing until they release the fix.
  5. In this presentation we discuss the challenges and solutions we encountered during development of the Ultra Engine first-person shooter example, internally named XFORM. XForm Post-mortem.zip
  6. At this point in time that sounds like a giant time sink that will result in no new customers and cause the company to go bankrupt. So it's probably good to stay focused on adding more features to the platforms we currently support, for now.
  7. You can already. In the right-side panel you can select the animation and change its name in the properties.
  8. Now that Ultra 0.9.8 has delivered a plethora of great features that make it easy to design beautiful levels, I would like to see the community's aggregate response to this poll. Please use the suggestion box forum for feature requests. I'm not just saying that to keep you from posting here, it really is a better place for them where they won't get lost. Polls do not define what I will work on next, but it is useful information to have, and does sometimes have some influence on decisions when weighted with other factors.
  9. I do not know the future, so I don't try to predict it. It just depends on what people need most.
  10. 0.9.8 (beta branch) VR game template is updated with a simple example scene.
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