Jump to content

Josh

Staff
  • Posts

    24,629
  • Joined

  • Last visited

Everything posted by Josh

  1. I believe this is fixed. If any problem still persists please provide exact instructions on how to produce an error.
  2. It looks like it doesn't like converting HDR PNG images to BC7...
  3. You can run this line in the console to see where the editor is looking: Print(CurrentDir())
  4. If it can't load the files, they aren't there, wherever it is looking.
  5. Also, nice 4K screen
  6. Looks like the project has no shader binaries in it. Maybe create a new project and load that?
  7. I plan to add this as a visual indicator only, while keeping the existing method of moving objects.
  8. The zip file does not include the required "bank0.bin" file.
  9. When objects are selected an orange outline around their edges appears. This will appear on top of other objects in the foreground and it should be highly visible. Materials should have thumbnails appear automatically. Viewports can be resized by clicking and dragging the divider area in between the viewports.
  10. Meaning the viewport is linked to a camera that is placed in the map? Should the viewport controls change the position and orientation of the camera object?
  11. When dragging a model into the 3D viewport, if it is dropped onto an existing surface, the final position will now be rounded off to the grid size. I am not 100% satisfied with this behavior, but I don't know yet how to round it to the grid size while staying aligned to the plane of the picked position / normal.
  12. Open the client, hit the uninstall button, then select the dev channel instead of the default 0.9.0 and hit install.
  13. There is a Steam VR event coming in early December. It would be nice to launch this on Steam during that event. I have the basic OpenXR initialization working now...stay tuned...
  14. There is a setting in the options like "Render during drag" that will do what you ask. Maybe it should be enabled by default. There is no gizmo for movement. This is very cool because you can click and drag anywhere on the object. To move vertically, hold the Alt key. Drawing and selecting don't require changing between different mouse tools. Leadwerks works the same way. There are some situations that can be a little tricky, but I want to get this out there first, let people work with it, and then get an understanding of how it can be improved.
  15. All glTF and glb files should work, regardless of what format settings they are using. You may wish to use the /dev channel if you are using version 0.9.0. It's been updated with many small fixes.
  16. Yeah, I basically agree I am just saying it's a design issue and I need to think about it and try some things.
  17. No, I don't see any connection.
  18. Transparency plus camera refraction will do it: https://www.ultraengine.com/learn/Camera_SetRefraction
  19. When you drag a model onto the surface it does a pick to see if something is hit, and if so it drops the model in the picked position. If we want the position to be rounded to the grid, then it is probably necessary to take into consideration the picked normal. For example, if that floor does not line up to the grid size vertically, you almost certainly would still want to use the Y component of the pick as the position, without any rounding.
  20. Those are the available scripts you can add. To add a new component, you need a JSON file to accompany it that defines the available properties and methods.
×
×
  • Create New...