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Josh

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Everything posted by Josh

  1. I think this behavior has been disabled now.
  2. Josh

    ENet code

    I recommend using Steam peer-to-peer networking. "Servers" persist until the last player leaves, or it can be set up as a dedicated server. It can transfer files or whatever data you want. A simple API is included in the default project template.
  3. Anything that can export an FBX will work.
  4. Simple navmesh building wrong navtest.zip
  5. Delete it, then uninstall / re-download and it should be gone. You might also want to delete your C:/ProgramData/Ultra Engine/temp folder. (You shouldn't need to, but maybe you might as well in case some file is somehow set to read-only or something).
  6. If you navigate to the Ultra Engine/Templates/Common folder I think you will see a lot of extra folders there. Check that first and make sure it is the cause.
  7. Okay, it will probably be easy to fix then...
  8. Does this also occur if you select the Tools > Options item in the main menu?
  9. I think your program folder has a bunch of folders that were not deleted. Shaders are stored in a single zip file, because it takes a long time to download hundreds of individual files. At one point, I accidentally uploaded a zip file for all the shaders that did not contain a Shaders/ subfolder. This caused a bunch of shader files to be extracted into the template base folder. I fixed the mistake, but it looks like you still have the files in your Ultra Engine/Templates/Common folder and reinstalling that version did not delete them, so you will need to delete them manually. I bet if you uninstall again you will see that they are still there. I assume this is on the dev channel?
  10. I think you need to uninstall the current version you have and re-download it. Don't uninstall the whole client, just hit the uninstall button in the client and then re-download it.
  11. Are you on the dev channel?
  12. You said this was related to your ultra.json file? I tried your settings file and it did not cause any problems for me.
  13. Well, you would need to adjust the position of the camera in the script. I don't really know these types of games very well, so I probably don't know a lot of the details of how they handle different interactions.
  14. I cannot produce this error. Can you please send your setting.json file?
  15. What is the difference between this and the default starting map in 0.9.7?
  16. Auto-converters have been removed in the latest update.
  17. Josh

    Create Brush.

    I will upload this tomorrow (Tuesday).
  18. Josh

    Create Brush.

    I think this will be resolved in the next build. Please let me know if it is not working.
  19. Josh

    SSAO

    Okay, I will do this: If the material uses transparency or alpha masking, AND if the material color alpha value is <= 0.0, the surface will not be drawn. This will not attempt to account for a texture with an alpha channel full of zero values.
  20. I believe for some reason the auto-convert feature was being triggered for these files. Materials were not being lost, the file was being re-converted into our format. I do not know how this could happen but it wasn't a very good feature anyways and it is being removed. Does this solve your issue?
  21. I believe for some reason the auto-convert feature was being triggered for these files. Materials were not being lost, the file was being re-converted into our format. I do not know how this could happen but it wasn't a very good feature anyways and it is being removed.
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