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Josh

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Everything posted by Josh

  1. I know this is for Leadwerks, but in the future Ultra can do this very easily with this command: https://www.ultraengine.com/learn/ListenEvent?lang=lua
  2. Do you just need to parent an entity to another?
  3. I think the brush texture scale isn't actually getting saved in the map file, though.
  4. In Options > General "Brush Textures per meter" should be set to 400. 400 texels / meter = 1024 texels / 2.56 meters
  5. Here are some AI-generated textures I retrieved using the built-in text to image generation feature. They're not bad and could be used to build a lot of base textures with. Use them however you want. OpenAI.zip
  6. This currently isn't supported at all. Would be nice to have, but currently this is a feature request.
  7. Is this still happening? What is the scaling factor of your main display?
  8. Made some fixes to the project manager sync functionality.
  9. Fixed project creation in editor project manager. Project manager now remembers last used template.
  10. It's under "Graphics": https://www.ultraengine.com/learn/Map
  11. Added file type blacklist option. By default this will prevent .meta files from appearing in the asset browser.
  12. Yes, Ultra needs this.
  13. Asset editor convex decomposition tool moved into separate window. Removed "Utilities" tab in asset editor when model is opened. Fixed bug where status bar hide state wasn't being remembered between sessions.
  14. Removed the left-side object bar in the editor. There's no longer any "select mode" buttons in the editor workflow that need to be quickly accessed, and this interface element isn't terribly useful anymore. Toolbar tools order changed. For some reason it looks so much better with the vertex button before the face tool button.
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